CoD4 has a wonderful asset manager, it's very easy to use indeed, but i'm trying to, right now, get camos looking nice on here, MW3 has the camouflage map Classic
1251
looks nice and bright yes?...
Type: Posts; User: akuma2099
CoD4 has a wonderful asset manager, it's very easy to use indeed, but i'm trying to, right now, get camos looking nice on here, MW3 has the camouflage map Classic
1251
looks nice and bright yes?...
I'm not very good at this stuff though, how would I go about doing it and wouldn't it be connected to _hardpoints.gsc?
https://www.youtube.com/watch?v=HsammR0nKPw&feature=youtu.be
It's shown me how it sets weapon classes but how would I know how to make a killstreak that changes the streak you get when selected?
In the mod Kill the King for CoD4 ingame there is a hardpoints menu, I know how to add hardpoints to a CoD4 mod, but how do I make that menu where people actually select the kill streak?
Or is a...
Wouldn't this only work with script? i.e only work after a player has been in game?
I made a 5 new classes in cacpopup.inc, but in game it returns the new classes/menus I added are not found, "Could not find menu 'menu_cac_assault2' "
I added them to cacpopup.inc:
#define...
No worries m8, I found a lot of them already.
In modtools they are supposed to be in raw/mp but in CoD4 they'll be in common_mp.ff would anyone be able to extract them as CSVs and share?
CoD4 Stringtables - is there anywhere I can download all these stringtables?
attachmentTable.csv
attributeTable.csv
ChallengeTable.csv
challengetable_tier1.csv
challengetable_tier10.csv
challengetable_tier2.csv
challengetable_tier3.csv
challengetable_tier4.csv...
Would there be a way to make the callback not affect people behind a wall? Because if a player's in the betty's radius, but on the other side of a wall where it shouldn't affect, it'll still kill...
Yes, all fixed :)
It was right in front of me this whole time...
shouldAffectClaymore( claymore )
{
pos = self.origin + (0,0,32);
dirToPos = pos - claymore.origin;
claymoreForward = anglesToForward(...
But no where in this code is there sighttracing
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++)
{
distance = distance(betty.origin,...
As you would realize, it worked(thanked) but there is something I didnt anticipate, the betty thrower has to be looking in the direction of the betty for it to be able to activate for some reason, if...
if( self getstance() == "prone" )
{
radiusDamage( betty.origin, 40, 200, 20, self );
}
else if( self getstance() == "stand" )
{
radiusDamage( betty.origin, 200, 200, 50, self );
}...
I'm more trying to find out a way that makes it so it doesn't matter what stance the players in, as long as his entire body is under the bouncing betty's when its in the air, he won't get affected by...
And in that same thread, is there any reason the death endon wouldn't work, because on death, the betty stays where it is and doesn't delete, and on disconnect as well, it stays where it is
How would I make a bouncing betty not affect people who are crouched or proned under it when it goes into the air and explodes?
betty_think( betty, trigger )
{
self endon( "spawned_player"...
Thanks, worked :)
When the claymore is anywhere on the map, the model will always end up on the ground, even if the player plants it in the air, or infront of a ladder that goes down, the claymore won't end up in mid...
ahahah, I found that out by using notepad++ to find the word offhand in every file in maps, and trial and error, I found the part of code that actually affected the c4, then after modifying it,...
I'm not sure many people will understand this (if you don't, tell me, i'll try write it out with less confusion)
In my mod, C4 and Claymore are both Smoke grenade offhandClass (so people can just...
It's a perk in MW3, which basically lets you identify enemy names from a larger range, for cod4 you can identify your teamnames from a large range already, but how could this work for enemies?