So you wanna use a old client/dll/mod I made years ago, yet you don't understand or have the experience to create this yourself, yet you ask for some methods of which you do not understand the...
So you wanna use a old client/dll/mod I made years ago, yet you don't understand or have the experience to create this yourself, yet you ask for some methods of which you do not understand the...
You just answered your own question. ¯\_(ツ)_/¯
i have a idea but we must end the world (so you don't have to ban this player anymore) :D how can we do that
ot: seriously does no one know how to search anymore?...
start = self geteye();
fw = anglestoforward(self getplayerangles());
end = start + maps\mp\_utility::vectorscale( fw, 1000 ); //increase the distance if you need to
tr =...
Wouldn't recommend doing something like this, if I were to catch all connectionless packets on the clientside (Modified client) and you would do this I could in theory read the server's rcon password...
Isn't it File > Produce File > C Source
Nice, except it's quite cumbersome to manually patch every offset if you have different versions/patches (1.0/1.1/1.2/1.3). You could also fix this ofcourse in OllyDbg but it's again harder to do,...
If you only have just the .so file, you'll need to compile it yourself from the src which can be found here https://github.com/kungfooman/libcod
I spotted this and it looks like they made a homage to Carentan
https://i.imgur.com/MwFJnXU.jpg
Short answer; no
Other than that yes,
1) Multiple models and play them using ent setmodel("xmodel/model[1-24]"); where 1-24 is the animation frames in models (it takes up lots of size though...
for cod2 in iw_07.iwd in file mp\playeranim.script or animtrees\multiplayer.atr
Create a new file and copy this in it and call it infinity.obj
v -0.299436 -5.248244 13.500000
v -0.299436 -5.248244 -16.500000
v -2.088529 -10.170730 13.500000
v -2.088529 -10.170730...
try
level.alliesteam = [];
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++)
if(isdefined(players[i].pers["team"]) && players[i].pers["team"] == "allies" &&...
Get rekt noobs by the time you're able to download Xfire has already closed. :cool:
860
Sadly Xfire has decided on a short notice to stop.
It's been a great experience.
On June 12 Friday Xfire will close.
http://i.gyazo.com/2c1d2151d4978aeac3445f9607a2b3be.png
...
Requested by IzNoGoD
left CoD2 1.0 out as it's easy to get the offsets if you compare them with the other cod2 patches.
(If you're gonna rip code, please leave a thanks/credit)
...
Thanks to megazoR
[12:22] mеgazor: i can send script but its very specific
[12:24] php: just wanted to give a heads up
[12:24] php: u got referenced!!
[12:24] php: omgggggg
[12:24] mеgazor: ye...
Requested by IzNoGoD
void PlayerCmd_IsMantling(int self) {
/*
mantling m8 a1=fff9d750, a2=fff9d500, *(int*)a1 = 8705480
If I'm right the guy Tally means is `titopricus` if you google him then you'll find his youtube, xfire and other accounts where you may be able to reach him.
Download
https://dl.dropboxusercontent.com/u/23489240/downloads/CoDUOMP.exe
OR do it yourself
Nop the jnz (first 6 bytes) at
0x45975B 0F 85 65 01 00 00 jnz 0x4598C6
or in a Hex Editor
At the moment the masterserver for CoD1 and most likely UO too is down, but to patch the cod_lnxded or CoDMP to make them cracked in a way so that they'll still show up in the masterserver you need...
The way I do it for CoD 1 with porting from CoD4/5+ is I use Lemon/Lime or either XmodelUtils/Xanim Extractor then in Maya fix them and I never used the CoD2/4/5 converter but there was none for CoD1...
Actually you have to use the XanimConverter and XmodelUtils because Lemon/Lime only work for MW2 and newer.
In the XanimConverter there's a convert option which converts them to either CoD2/4/5, or...
Try to use this function.
http://zeroy.com/script/hud/setplayernamestring.htm
Merry Christmas and Happy Holidays